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CGI
2004
IEEE
14 years 24 days ago
Probabilistic Motion Sequence Generation
Creating long animation sequences with non-trivial repetitions is a time consuming and often difficult task. This is true for 2D images and even more true for 3D sequences. Based ...
Mirko Sattler, Ralf Sarlette, Reinhard Klein
VR
2010
IEEE
146views Virtual Reality» more  VR 2010»
13 years 7 months ago
Streaming 3D shape deformations in collaborative virtual environment
Collaborative virtual environment has been limited on static or rigid 3D models, due to the difficulties of real-time streaming of large amounts of data that is required to descri...
Ziying Tang, Guodong Rong, Xiaohu Guo, B. Prabhaka...
COMPGEOM
2001
ACM
14 years 21 days ago
Hierarchical morse complexes for piecewise linear 2-manifolds
We present algorithms for constructing a hierarchy of increasingly coarse Morse complexes that decompose a piecewise linear 2-manifold. While Morse complexes are defined only in t...
Herbert Edelsbrunner, John Harer, Afra Zomorodian
WSCG
2004
154views more  WSCG 2004»
13 years 10 months ago
Complex Skeletal Implicit Surfaces with Levels of Detail
Recent research has demonstrated the effectiveness of complex skeletal primitives such as subdivision curves and surfaces in implicit surface modeling. This paper presents a hiera...
Aurélien Barbier, Eric Galin, Samir Akkouch...
RAS
2010
109views more  RAS 2010»
13 years 7 months ago
Combining active learning and reactive control for robot grasping
Grasping an object is a task that inherently needs to be treated in a hybrid fashion. The system must decide both where and how to grasp the object. While selecting where to grasp...
Oliver Krömer, Renaud Detry, Justus H. Piater...