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CVPR
2008
IEEE
14 years 9 months ago
Modulated phase-shifting for 3D scanning
We present a new 3D scanning method using modulated phase-shifting. Optical scanning of complex objects or scenes with significant global light transport, such as subsurface scatt...
Tongbo Chen, Hans-Peter Seidel, Hendrik P. A. Lens...
RT
1999
Springer
13 years 11 months ago
Rendering of Wet Materials
Abstract. The appearance of many natural materials is largely influenced by the environment in which they are situated. Capturing the effects of such environmental factors is esse...
Henrik Wann Jensen, Justin Legakis, Julie Dorsey
VC
2008
138views more  VC 2008»
13 years 7 months ago
A GPU-based light hierarchy for real-time approximate illumination
Illumination rendering including environment lighting, indirect illumination, and subsurface scattering plays for many graphics applications such as games and VR systems. However, ...
Hyunwoo Ki, Kyoungsu Oh
CVPR
2011
IEEE
13 years 3 months ago
An Analysis of Using High-Frequency Sinusoidal Illumination to Measure the 3D Shape of Translucent Objects
Using optical triangulation methods to measure the shape of translucent objects is difficult because subsurface scattering contaminates measurements of the “direct” reflecti...
Michael Holroyd, Jason Lawrence
CVPR
2009
IEEE
15 years 1 months ago
(De) Focusing on Global Light Transport for Active Scene Recovery
Most active scene recovery techniques assume that a scene point is illuminated only directly by the illumination source. Consequently, global illumination effects due to inter-refl...
Li Zhang, Mohit Gupta, Srinivasa G. Narasimhan, Yu...