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ECCV
2008
Springer
14 years 9 months ago
Texture-Consistent Shadow Removal
This paper presents an approach to shadow removal that preserves texture consistency between the original shadow and lit area. Illumination reduction in the shadow area not only da...
Feng Liu, Michael Gleicher
NIPS
2003
13 years 8 months ago
Nonstationary Covariance Functions for Gaussian Process Regression
We introduce a class of nonstationary covariance functions for Gaussian process (GP) regression. Nonstationary covariance functions allow the model to adapt to functions whose smo...
Christopher J. Paciorek, Mark J. Schervish
VC
2008
156views more  VC 2008»
13 years 7 months ago
Spline-based feature curves from point-sampled geometry
Defining sharp features in a 3D model facilitates a better understanding of the surface and aids geometric processing and graphics applications, such as reconstruction, filtering, ...
Joel Daniels II, Tilo Ochotta, Linh K. Ha, Cl&aacu...
LATIN
1998
Springer
13 years 11 months ago
Short and Smooth Polygonal Paths
Abstract. Automatic graph drawers need to compute paths among vertices of a simple polygon which besides remaining in the interior need to exhibit certain aesthetic properties. Som...
James Abello, Emden R. Gansner
CAD
2010
Springer
13 years 7 months ago
3D ball skinning using PDEs for generation of smooth tubular surfaces
We present an approach to compute a smooth, interpolating skin of an ordered set of 3D balls. By construction, the skin is constrained to be C1 continuous, and for each ball, it i...
Gregory G. Slabaugh, Brian Whited, Jarek Rossignac...