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» Smoothing and Prefetching Video from Distributed Servers
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MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
14 years 23 days ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni
TRIDENTCOM
2008
IEEE
14 years 1 months ago
Performance of P2P live video streaming systems on a controlled test-bed
We evaluate and compare the performance of three P2P streaming systems that are capable of streaming live video on the Internet by testing them on a carefully controlled, traffic...
Sachin Agarwal, Jatinder Pal Singh, Aditya Mavlank...
CIVR
2010
Springer
246views Image Analysis» more  CIVR 2010»
13 years 5 months ago
Genre-specific semantic video indexing
In many applications, we find large video collections from different genres where the user is often only interested in one or two specific video genres. So, when users are queryin...
Jun Wu, Marcel Worring
NETGAMES
2004
ACM
14 years 23 days ago
A cheat controlled protocol for centralized online multiplayer games
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
Bei Di Chen, Muthucumaru Maheswaran
ICASSP
2009
IEEE
14 years 2 months ago
Delay-based overlay construction in P2P video broadcast
We consider streaming video content over an overlay network of peer nodes. Each of the nodes employs a mesh-pull mechanism to organize the download of data units from its neighbou...
Jacob Chakareski, Pascal Frossard