Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
We evaluate and compare the performance of three P2P streaming systems that are capable of streaming live video on the Internet by testing them on a carefully controlled, traffic...
Sachin Agarwal, Jatinder Pal Singh, Aditya Mavlank...
In many applications, we find large video collections from different genres where the user is often only interested in one or two specific video genres. So, when users are queryin...
Ordering of command messages from the clients at the game servers is an important issue that impacts fairness, response times, and smoothness of the game play. Recently, protocols...
We consider streaming video content over an overlay network of peer nodes. Each of the nodes employs a mesh-pull mechanism to organize the download of data units from its neighbou...