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» Smoothing and Prefetching Video from Distributed Servers
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GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 16 days ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
CVPR
2009
IEEE
15 years 2 months ago
Recognising Action as Clouds of Space-Time Interest Points
Much of recent action recognition research is based on space-time interest points extracted from video using a Bag of Words (BOW) representation. It mainly relies on the discrimi...
Matteo Bregonzio (Queen Mary, University of London...
ICAT
2003
IEEE
14 years 19 days ago
Hierarchical QoS Architecture for Networked Virtual Dancing Environment
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
Jin Ryong Kim, Youjip Won, Beomeun Kim
KCAP
2011
ACM
12 years 10 months ago
On the role of user-generated metadata in audio visual collections
Recently, various crowdsourcing initiatives showed that targeted efforts of user communities result in massive amounts of tags. For example, the Netherlands Institute for Sound a...
Riste Gligorov, Michiel Hildebrand, Jacco van Osse...
MM
2006
ACM
197views Multimedia» more  MM 2006»
14 years 1 months ago
Virtual observers in a mobile surveillance system
Conventional wide-area video surveillance systems use a network of fixed cameras positioned close to locations of interest. We describe an alternative and flexible approach to w...
Stewart Greenhill, Svetha Venkatesh