The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
Much of recent action recognition research is based on
space-time interest points extracted from video using a Bag
of Words (BOW) representation. It mainly relies on the discrimi...
Matteo Bregonzio (Queen Mary, University of London...
In this paper, we present the hierarchical QoS architecture for the virtual dancing environment. In this system, geographically distributed users share the virtual dancing hall an...
Recently, various crowdsourcing initiatives showed that targeted efforts of user communities result in massive amounts of tags. For example, the Netherlands Institute for Sound a...
Riste Gligorov, Michiel Hildebrand, Jacco van Osse...
Conventional wide-area video surveillance systems use a network of fixed cameras positioned close to locations of interest. We describe an alternative and flexible approach to w...