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TABLETOP
2007
IEEE
14 years 4 months ago
Affective Tabletop Game: A New Gaming Experience for Children
In this paper, we discuss various options for enhancing the gaming experience in augmented tabletop games. More specifically, we propose to incorporate psychophysiological measure...
Abdullah Al Mahmud, Omar Mubin, Johanna Renny Octa...
NSPW
2006
ACM
14 years 3 months ago
Sanitization models and their limitations
This work explores issues of computational disclosure control. We examine assumptions in the foundations of traditional problem statements and abstract models. We offer a comprehe...
Rick Crawford, Matt Bishop, Bhume Bhumiratana, Lis...
ATAL
2005
Springer
14 years 3 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
CHI
2010
ACM
14 years 4 months ago
Pensieve: supporting everyday reminiscence
Reminiscing is a valuable activity that people of all ages spontaneously and informally partake in as part of their everyday lives. This paper discusses the design and use of Pens...
S. Tejaswi Peesapati, Victoria Schwanda, Johnathon...
ICDE
2009
IEEE
154views Database» more  ICDE 2009»
14 years 11 months ago
A General Proximity Privacy Principle
Recent years have witnessed ever-increasing concerns about individual privacy in numerous data dissemination applications that involve private personal information, e.g., medical...
Ting Wang, Shicong Meng, Bhuvan Bamba, Ling Liu, C...