Space is important for learning and socializing. Cyberworlds provide a new space for socialization and communication with a great degree of flexibility, allowing users to create a...
The concept of older adults contributing to society in a meaningful way has been termed `active ageing'. We present applications of data mining techniques on the active agein...
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
In this work informal learning theories and practices and social networking features are taken as starting points to build a reference collaboration model to support collaborative ...
Traditional teaching methods have acknowledged limitations. Lectures may be used to transmit information efficiently, but often fail to motivate students to engage with the subjec...