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BEHAVIOURIT
2007
91views more  BEHAVIOURIT 2007»
13 years 10 months ago
Reality is our laboratory: communities of practice in applied computer science
This paper presents a longitudinal study of the course ‘High-tech Entrepreneurship and New Media’. The course design is based on socio-cultural theories of learning and consid...
Markus Rohde, Ralf Klamma, Matthias Jarke, Volker ...
AEI
2006
253views more  AEI 2006»
13 years 10 months ago
Computer based pedestrian landscape design using decision tree templates
Machine Learning algorithms can act as a valuable analytical tool in design research. In this paper, we demonstrate the application of a decision tree learning algorithm for desig...
Baranidharan Raman, Jody R. Naderi
IJET
2008
108views more  IJET 2008»
13 years 10 months ago
The Place Metaphor in 3D CVEs: a Pedagogical Case Study of the Virtual Stage
This paper outlines a pedagogically-oriented case study of the use of a 3D collaborative virtual environment (3D CVE) to break down barriers between partners from different cultura...
Ekaterina Prasolova-Førland, Theodor G. Wye...
PSYCHNOLOGY
2008
97views more  PSYCHNOLOGY 2008»
13 years 9 months ago
Being Inside the Quantum Atom
This article explores the possibility of using dynamic Educational Virtual Environments (EVEs) for helping students with limited background in physics and mathematics to deeply un...
Assimina M. Kontogeorgiou, Joan Bellou, Tassos A. ...
ICRA
2007
IEEE
155views Robotics» more  ICRA 2007»
14 years 4 months ago
Dogged Learning for Robots
— Ubiquitous robots need the ability to adapt their behaviour to the changing situations and demands they will encounter during their lifetimes. In particular, non-technical user...
Daniel H. Grollman, Odest Chadwicke Jenkins