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CSEE
2011
Springer
13 years 1 months ago
Pex4Fun: Teaching and learning computer science via social gaming
Pex4Fun (http://www.pexforfun.com/)from Microsoft Research is a web-based serious gaming environment for teaching computer science. Pex4Fun can be used to teach and learn computer...
Nikolai Tillmann, Jonathan de Halleux, Tao Xie
IJWBC
2011
88views more  IJWBC 2011»
13 years 4 months ago
Personal profiles: enhancing social interaction in learning networks
Nowadays, we witness a surge of online profiling sites; in them people make their profile available to others with the intention to share it and get in touch with others, find old ...
Adriana J. Berlanga, Marlies Bitter-Rijpkema, Fran...
ICALT
2009
IEEE
14 years 1 months ago
On-demand Construction of Personalized Learning Experiences Using Semantic Web and Web 2.0 Techniques
Nowadays, the Semantic Web technologies are exploited also in the e-learning domain in order to provide personalized and adaptive learning experiences, semantic annotation of lear...
Nicola Capuano, Matteo Gaeta, Francesco Orciuoli, ...
MMM
2010
Springer
230views Multimedia» more  MMM 2010»
14 years 6 months ago
Learning Landmarks by Exploiting Social Media
This paper introduces methods for automatic annotation of landmark photographs via learning textual tags and visual features of landmarks from landmark photographs that are appropr...
Chia-Kai Liang, Yu-Ting Hsieh, Tien-Jung Chuang, Y...
ACHI
2008
IEEE
14 years 4 months ago
Turning Web 2.0 Social Software into Versatile Collaborative Learning Solutions
—In the framework of the European Integrated Project PALETTE, the École Polytechnique Fédérale de Lausanne (EPFL) is developing the eLogbook Web 2.0 social software. The purpo...
Denis Gillet, Sandy El Helou, Chiu-Man Yu, Christo...