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CE
2006
161views more  CE 2006»
15 years 2 months ago
Applying an authentic, dynamic learning environment in real world business
This paper describes a dynamic computer-based business learning environment and the results from applying it in a real-world business organization. We argue for using learning too...
Timo Lainema, Sami Nurmi
CHI
2008
ACM
16 years 2 months ago
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
We present data from detailed observations of CityWall, a large multi-touch display installed in a central location in Helsinki, Finland. During eight days of installation, 1199 p...
Peter Peltonen, Esko Kurvinen, Antti Salovaara, Gi...
TEDU
2008
126views Education» more  TEDU 2008»
15 years 2 months ago
Designing an Educational Game: Case Study of 'Europe 2045'
This paper presents a theoretical framework, which has been adopted in designing an on-line multi-player strategy game Europe 2045. Europe 2045 is an educational tool for high scho...
Vít Sisler, Cyril Brom
110
Voted
BIS
2008
152views Business» more  BIS 2008»
15 years 3 months ago
VIEW: A Framework for Interactive eLearning in a Virtual World
In the field of eLearning systems, several systems have been implemented in order to create a virtual university or virtual training center. By connecting several virtual universit...
Kamal Bijlani, P. Manoj, P. Venkat Rangan
CHI
2007
ACM
16 years 2 months ago
Localized iterative design for language learning in underdeveloped regions: the PACE framework
Poor literacy remains a decisive barrier to the economic empowerment of many people in the developing world. Of particular importance is literacy in a widely spoken "world la...
Matthew Kam, Divya Ramachandran, Varun Devanathan,...