Sciweavers

289 search results - page 56 / 58
» Social Networking for Pervasive Adaptation
Sort
View
FDG
2009
ACM
14 years 6 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
ELPUB
2008
ACM
13 years 9 months ago
A Semantic Web Powered Distributed Digital Library System
ResearchinHumanitiesandSocialSciencesistraditionallybasedonprintedpublicationssuchasmanuscripts, personal correspondence, first editions and other types of documents which are oft...
Michele Nucci, Michele Barbera, Christian Morbidon...
MM
2005
ACM
128views Multimedia» more  MM 2005»
14 years 1 months ago
Perceptual media compression for multiple viewers with feedback delay
Human eyes have limited perception capabilities; for example, only 2 degrees of our 140 degree vision field provide the highest quality of perception. Due to this fact the idea of...
Oleg Komogortsev, Javed I. Khan
EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
TouchTone: Interactive Local Image Adjustment Using Point-and-Swipe
Recent proliferation of camera phones, photo sharing and social network services has significantly changed how we process our photos. Instead of going through the traditional dow...
Chia-Kai Liang, Wei-Chao Chen, Natasha Gelfand
CIA
1999
Springer
13 years 11 months ago
Mobile-Agent Mediated Place Oriented Communication
When we communicate with others in a most primitive way like face-to-face conversation, we normally gather at a common physical place. This physical constraint has been recognized ...
Yasuhiko Kitamura, Yasuhiro Mawarimichi, Shoji Tat...