: We examine the problem of identifying, measuring and evaluating communities in blogs. In our approach, we use sense of community (McMillan and Chavis, 1986) and centrality measur...
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
Video understanding has been an active area of research, where many articles have been published on how to detect and track objects in videos, and how to analyze their trajectorie...
We propose a new class of game-theoretic models for network formation in which strategies are not directly related to edge choices, but instead correspond more generally to the ex...
Christian Borgs, Jennifer T. Chayes, Jian Ding, Br...
Distributed mechanisms that regulate the behavior of autonomous agents in open multi-agent systems (MAS) are of high interest since we cannot employ centralized approaches relying...