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ACMACE
2004
ACM
14 years 1 months ago
Robot's play: interactive games with sociable machines
Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect a princi...
Andrew G. Brooks, Jesse Gray, Guy Hoffman
CHI
2008
ACM
13 years 8 months ago
Secrets and lies in computer-mediated interaction: theory, methods and design
The keeping of secrets and practicing of deception are commonplace in everyday social interaction. They also serve an important role in encouraging social cohesion. However, for H...
Adam N. Joinson, Jeffrey T. Hancock, Pamela Briggs
ACMACE
2007
ACM
13 years 11 months ago
Purple crayon: from sketches to interactive environment
controls often required for gameplay hinder the potential for social interaction, especially in domestic settings. Purple Crayon, an interactive electronic entertainment environme...
Min Xin, Ehud Sharlin, Mario Costa Sousa, Saul Gre...
ACMDIS
2010
ACM
13 years 7 months ago
Open design spaces: socially crafting interactive experiences
Abstract. Engaging end-users and user communities to take an active part in the cocreation, evolution, and appropriation of modern, interactive systems has become an increasingly i...
Steffen Budweg, Sebastian Draxler, Steffen Lohmann...
CHI
2005
ACM
14 years 8 months ago
Incorporating physical co-presence at events into digital social networking
As mobile devices become location-aware, it will become possible to know when people are physically co-located and to incorporate this information into social software. Is this va...
Scott Counts, John Geraci