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FDG
2009
ACM
14 years 13 days ago
Affective game engines: motivation and requirements
The tremendous advances in gaming technologies over the past decade have focused primarily on the physical realism of the game environment and game characters, and the complexity ...
Eva Hudlicka
GIS
2009
ACM
14 years 11 days ago
Conceptualization of place via spatial clustering and co-occurrence analysis
More and more users are contributing and sharing more and more contents on the Web via the use of content hosting sites and social media services. These user–generated contents ...
Dong-Po Deng, Tyng-Ruey Chuang, Rob Lemmens
ASE
2005
124views more  ASE 2005»
13 years 7 months ago
Reuse-Conducive Development Environments
Despite its well-recognized benefits, software reuse has not met its expected success due to technical, cognitive, and social difficulties. We have systematically analyzed the reu...
Yunwen Ye, Gerhard Fischer
HRI
2009
ACM
13 years 5 months ago
Evaluating the ICRA 2008 HRI challenge
This paper reports on the evaluation of the ICRA 2008 Human-Robot Interaction (HRI) Challenge. Five research groups demonstrated state-of-the-art work on HRI with a special focus ...
Astrid Weiss, Thomas Scherndl, Manfred Tscheligi, ...
CSCW
2010
ACM
13 years 5 months ago
Infrastructure Time: Long-term Matters in Collaborative Development
This paper addresses the collaborative development of information infrastructure for supporting data-rich scientific collaboration. Studying infrastructure development empirically ...
Helena Karasti, Karen S. Baker, Florence Millerand