The context of this work is the search for realism and believability of Virtual Humans. Our contribution to achieve this goal is to enable Virtual Humans (VH) to react to spontane...
We present a novel approach for modeling subduction using a Multipole-accelerated Boundary Element Method (BEM). The present approach allows large-scale modeling with a reduced num...
Gabriele Morra, Philippe Chatelain, Paul Tackley, ...
To better represent human interactions in social networks, the authors take a network-oriented simulation approach to analyze the evolution of acquaintance networks based on local...
In this study, a virtual reality vitrectomy simulator is being developed to assist Ophthalmolgy residents in correcting retinal detachments. To simulate this type of surgery, a thr...
Understanding how the structure of a network evolves over time is one of the most interesting and complex topics in the field of social networks. In our attempt to model the dynam...