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DIGRA
2003
Springer
14 years 26 days ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith
CSCW
2012
ACM
12 years 3 months ago
Lurking as personal trait or situational disposition: lurking and contributing in enterprise social media
We examine patterns of participation by employees who are members of multiple online communities in an enterprise communities service. Our analysis focuses on statistical patterns...
Michael Muller
HICSS
2010
IEEE
228views Biometrics» more  HICSS 2010»
14 years 2 months ago
How to Establish an Online Innovation Community? the Role of Users and Their Innovative Content
We studied the evolution of an online innovation community and users’ interaction behavior through social network analysis to explore how to build an innovation community and ge...
Julia Hautz, Katja Hutter, Johann Füller, Kur...
JECR
2002
144views more  JECR 2002»
13 years 7 months ago
Enabling E-Commerce Growth through the Social Construction of a Virtual Community's Culture
This research paper investigates the elements that encouraged people to visit and actively participate in a virtual community, and eventually leading its guests to purchase from i...
Alexander Y. Yap
CHI
2005
ACM
14 years 8 months ago
Meeteetse: social well-being through place attachment
This paper introduces Meeteetse, a set of technologies designed to facilitate social well-being through place attachment. Meeteetse builds a connection between individual homes an...
Kynthia Brunette, Matthew Eisenstadt, Erik Pukinsk...