In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
We examine patterns of participation by employees who are members of multiple online communities in an enterprise communities service. Our analysis focuses on statistical patterns...
We studied the evolution of an online innovation community and users’ interaction behavior through social network analysis to explore how to build an innovation community and ge...
This research paper investigates the elements that encouraged people to visit and actively participate in a virtual community, and eventually leading its guests to purchase from i...
This paper introduces Meeteetse, a set of technologies designed to facilitate social well-being through place attachment. Meeteetse builds a connection between individual homes an...
Kynthia Brunette, Matthew Eisenstadt, Erik Pukinsk...