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BEHAVIOURIT
2007
91views more  BEHAVIOURIT 2007»
13 years 10 months ago
Reality is our laboratory: communities of practice in applied computer science
This paper presents a longitudinal study of the course ‘High-tech Entrepreneurship and New Media’. The course design is based on socio-cultural theories of learning and consid...
Markus Rohde, Ralf Klamma, Matthias Jarke, Volker ...
ICDM
2010
IEEE
202views Data Mining» more  ICDM 2010»
13 years 7 months ago
Discovering Overlapping Groups in Social Media
Abstract--The increasing popularity of social media is shortening the distance between people. Social activities, e.g., tagging in Flickr, bookmarking in Delicious, twittering in T...
Xufei Wang, Lei Tang, Huiji Gao, Huan Liu
CSCW
2006
ACM
14 years 3 months ago
A face(book) in the crowd: social Searching vs. social browsing
Large numbers of college students have become avid Facebook users in a short period of time. In this paper, we explore whether these students are using Facebook to find new people...
Cliff Lampe, Nicole Ellison, Charles Steinfield
CASCON
2007
106views Education» more  CASCON 2007»
13 years 11 months ago
Identifying active subgroups in online communities
As online communities proliferate, methods are needed to explore and capture patterns of activity within them. This paper focuses on the problem of identifying active subgroups wi...
Alvin Chin, Mark H. Chignell
CHI
2007
ACM
14 years 10 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...