Based on qualitative analysis of three groups collaborating on a research task in a distributed setting, we identify four breakdowns in creativity: (1) Minority ideas were under-c...
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
While mobile phones have become ubiquitous instruments of communication and social interaction, they still require explicit interaction, placing high demands on attention. Engagin...
Lisa Cowan, William G. Griswold, Louise Barkhuus, ...
The experience of a trusted group of colleagues can help users improve the quality and focus of their browsing and searching activities. How could a system provide such help, when...
We present the Connector, a context-aware service that intelligently connects people. It maintains an awareness of its users' activities, preoccupations and social relationsh...
Maria Danninger, G. Flaherty, Keni Bernardin, Hazi...