Sciweavers

415 search results - page 77 / 83
» Social learning through gaming
Sort
View
EWCBR
2008
Springer
14 years 19 days ago
Forgetting Reinforced Cases
To meet time constraints, a CBR system must control the time spent searching in the case base for a solution. In this paper, we presents the results of a case study comparing the p...
Houcine Romdhane, Luc Lamontagne
CAINE
2008
14 years 10 days ago
Scripted Artificially Intelligent Basic Online Tactical Simulation
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches t...
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsm...
CHI
2010
ACM
14 years 5 months ago
Worlds of information: designing for engagement at a public multi-touch display
In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we prese...
Giulio Jacucci, Ann Morrison, Gabriela T. Richard,...
ATAL
2004
Springer
14 years 4 months ago
Adaptive Information Infrastructures for the e-Society
Abstract. Positioned at the confluence between human/machine and hardware/software integration and backed by a solid proof of concept realized through several scenarios encompassin...
Mihaela Ulieru
ESEM
2008
ACM
14 years 19 days ago
Why do programmers avoid metrics?
Software process improvement initiatives such as metrics programs have a high failure rate during their assimilation in a software organization. Social and organizational issues a...
Medha Umarji, Carolyn B. Seaman