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CE
2006
161views more  CE 2006»
13 years 7 months ago
Applying an authentic, dynamic learning environment in real world business
This paper describes a dynamic computer-based business learning environment and the results from applying it in a real-world business organization. We argue for using learning too...
Timo Lainema, Sami Nurmi
ISJ
2008
64views more  ISJ 2008»
13 years 7 months ago
The ethical nature of critical research in information systems
Critical research in information systems is based on and inspired by ethics and morality. In order to support this proposition, this paper will suggest a way of classifying critica...
Bernd Carsten Stahl
SIGCSE
2008
ACM
161views Education» more  SIGCSE 2008»
13 years 7 months ago
Improving retention and graduate recruitment through immersive research experiences for undergraduates
Research experiences for undergraduates are considered an effective means for increasing student retention and encouraging undergraduate students to continue on to graduate school...
Teresa A. Dahlberg, Tiffany Barnes, Audrey Rorrer,...
FUNGAMES
2010
13 years 6 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...
ATAL
2008
Springer
13 years 9 months ago
Modeling parallel and reactive empathy in virtual agents: an inductive approach
Humans continuously assess one another's situational context, modify their own affective state, and then respond based on these outcomes through empathetic expression. Virtua...
Scott W. McQuiggan, Jennifer L. Robison, Robert Ph...