How is interacting with computer programs different from interacting with people? One answer in the literature is that these two types of interactions are similar. The present stu...
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
The recent popularity of mobile camera phones allows for new opportunities to gather important metadata at the point of capture. This paper describes a method for generating metad...
A ubiquitous computing environment will become a solid social infrastructure for recording human experiences in the real world and facilitating human activities. The captured acti...
The explosive growth of photos/videos and the advent of mediasharing services have drastically increased the volume of usercontributed multimedia resources, which bring profound s...