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CHI
2003
ACM
14 years 8 months ago
Media inequality in conversation: how people behave differently when interacting with computers and people
How is interacting with computer programs different from interacting with people? One answer in the literature is that these two types of interactions are similar. The present stu...
Nicole Shechtman, Leonard M. Horowitz
ACMIDC
2010
13 years 11 months ago
Teaching social competence: in search of design patterns
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
MM
2004
ACM
133views Multimedia» more  MM 2004»
14 years 1 months ago
From context to content: leveraging context to infer media metadata
The recent popularity of mobile camera phones allows for new opportunities to gather important metadata at the point of capture. This paper describes a method for generating metad...
Marc Davis, Simon King, Nathan Good, Risto Sarvas
IEEEMM
2006
97views more  IEEEMM 2006»
13 years 7 months ago
Ubiquitous Experience Media
A ubiquitous computing environment will become a solid social infrastructure for recording human experiences in the real world and facilitating human activities. The captured acti...
Kenji Mase, Yasuyuki Sumi, Tomoji Toriyama, Megumu...
ICMCS
2009
IEEE
147views Multimedia» more  ICMCS 2009»
13 years 5 months ago
Knowledge discovery over community-sharing media: From signal to intelligence
The explosive growth of photos/videos and the advent of mediasharing services have drastically increased the volume of usercontributed multimedia resources, which bring profound s...
Winston H. Hsu, Tao Mei, Rong Yan