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DIGRA
2003
Springer
14 years 29 days ago
Is Electronic Community an Addictive Substance?
In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
Florence Chee, Richard Smith
W4A
2010
ACM
13 years 5 months ago
Towards collaborative annotation for video accessibility
The ACAV project aims to explore how the accessibility of web videos can be improved by providing rich descriptions of video content in order to personalize the rendering of the c...
Pierre-Antoine Champin, Benoît Encelle, Nich...
IVA
2007
Springer
14 years 1 months ago
An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence
In this paper, we propose to endow a graphical representation of a user in Instant Messaging – an avatar – with the ability to recognize and to express emotions and to play soc...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
ISICT
2003
13 years 9 months ago
The language of machines
When we start to engage machines in conversation, what language will it be? While natural language is our preferred means of communication, natural language processing is by no mea...
Eva Jacobus, Brian R. Duffy
MC
2003
128views Computer Science» more  MC 2003»
13 years 9 months ago
Psychology and Non-Photorealistic Rendering: The Beginning of a Beautiful Relationship
This paper proposes the necessity of developing a theory of psychology within non-photorealistic rendering (NPR). Despite the inherent flexibility of NPR within a variety of visua...
Nick Halper, Mara Mellin, Christoph S. Herrmann, V...