In this study, we examine how online games, like the Massively Multiplayer Online Role Playing Game (MMORPG) EverQuest, are represented and controlled through media rhetoric. We l...
The ACAV project aims to explore how the accessibility of web videos can be improved by providing rich descriptions of video content in order to personalize the rendering of the c...
In this paper, we propose to endow a graphical representation of a user in Instant Messaging – an avatar – with the ability to recognize and to express emotions and to play soc...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...
When we start to engage machines in conversation, what language will it be? While natural language is our preferred means of communication, natural language processing is by no mea...
This paper proposes the necessity of developing a theory of psychology within non-photorealistic rendering (NPR). Despite the inherent flexibility of NPR within a variety of visua...
Nick Halper, Mara Mellin, Christoph S. Herrmann, V...