We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
In systems based on organisational specifications a reoccurring problem remains to be solved in the disparity between the level of abstractness of the organisational concepts and ...
The GroupMe! system provides a novel approach to social bookmarking. It enables users to create groups of arbitrary multimedia web resources and visualizes resources according to ...
Given the importance of our non-human companions, do we not want to extend social media to our nonhuman co-species? If "human computer interfaces" should be designed for...
This is a case study about the early adoption and use of micro-blogging in a Fortune 500 company. The study used several independent data sources: five months of empirical micro-b...