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SEKE
2009
Springer
14 years 3 months ago
An Agent-based Centralized e-Marketplace in a Virtual Environment
In this paper we present the design and implementation of an agent-mediated B2C e-Marketplace as part of the social and immersive 3D e-Tourism environment “Itchy Feet”. Custom...
Ingo Seidel, Markus Gärtner, Josef Froschauer...
APSEC
2005
IEEE
14 years 2 months ago
Please STeP_IN: A Socio-Technical Platform for in situ Networking
This paper describes a system called STeP_IN (standing for Socio-Technical Platform for in situ Networking) that assists software developer to find and learn Java API libraries. I...
Yoshiyuki Nishinaka, Mitsuhiro Asada, Yasuhiro Yam...
COMPSAC
2009
IEEE
14 years 3 months ago
The Design and Implementation of a Bare PC Email Server
— This paper presents the architecture, design and implementation of an email server that runs on a bare PC without an operating system or hard-disk. In addition to providing sta...
George H. Ford Jr., Ramesh K. Karne, Alexander L. ...
GRAPHICSINTERFACE
2004
13 years 10 months ago
Towards the Next Generation of Tabletop Gaming Experiences
In this paper we present a novel hardware and software platform (STARS) to realize computer augmented tabletop games that unify the strengths of traditional board games and comput...
Carsten Magerkurth, Maral Memisoglu, Timo Engelke,...
WCRE
2002
IEEE
14 years 1 months ago
Estimating Potential Parallelism for Platform Retargeting
Scientific, symbolic, and multimedia applications present diverse computing workloads with different types of inherent parallelism. Tomorrow’s processors will employ varying com...
Linda M. Wills, Tarek M. Taha, Lewis B. Baumstark ...