Video understanding has been an active area of research, where many articles have been published on how to detect and track objects in videos, and how to analyze their trajectorie...
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
As mobile devices become location-aware, it will become possible to know when people are physically co-located and to incorporate this information into social software. Is this va...
The term social cognition is used in the psychology and organizational literatures to denote many different manifestations of the mental representations and processes that underli...
This paper analyses the collaborative design of a high-technology product, a neuromagnetometer used in the analysis of the activity of the human cortex. The producer, Neuromag Com...