We analyze online gaming as a site of collaboration in a digital-physical hybrid. We ground our analysis in findings from an ethnographic study of the online game World of Warcraf...
Silvia Lindtner, Bonnie A. Nardi, Yang Wang 0005, ...
: This paper presents a novel computer entertainment system which recaptures human touch and physical interaction with the real-world environment as essential elements of the game ...
Adrian David Cheok, Xubo Yang, Zhiying Zhou, Mark ...
This paper focuses on technical, social and psychological aspects of the use of a video wall for communications between two geographically separated halves of a university departm...
In this work, we create an audio-video link via an interactive sculpture to facilitate casual, sociable communication between two remote spaces. This communication installation wa...
Ubiquitous computing systems can be regarded as open systems where heterogeneous and previously unknown entities may spontaneously interact, due to intrinsic mobility of users and...