Sciweavers

80 search results - page 5 / 16
» Social regulation in virtual spaces
Sort
View
CSCW
2004
ACM
13 years 7 months ago
CSCW at play: 'there' as a collaborative virtual environment
Video games are of increasing importance, both as a cultural phenomenon and as an application of collaborative technology. In particular, many recent online games feature persiste...
Barry Brown, Marek Bell
HICSS
1998
IEEE
142views Biometrics» more  HICSS 1998»
13 years 12 months ago
Meetings in a Virtual Space: Creating a Digital Document
Improvements in computer network infrastructures and information utilities have led to an increase in the number of social and work interactions carried out `virtually' by ge...
Lori Toomey, Lia Adams, Elizabeth F. Churchill
CHI
2009
ACM
14 years 8 months ago
Multi-user interaction in virtual audio spaces
Audio guides are a common way to provide museum visitors with an opportunity for personalized, self-paced information retrieval. However, this personalization conflicts with some ...
Florian Heller, Thomas Knott, Malte Weiss, Jan Bor...
HICSS
1999
IEEE
96views Biometrics» more  HICSS 1999»
13 years 12 months ago
Distributed Research Teams: Meeting Asynchronously in Virtual Space
As computer networks improve, more social and work interactions are carried out "virtually" by geographically separated group members. In this paper we discuss the desig...
Lia Adams, Lori Toomey, Elizabeth F. Churchill
CSCW
1996
ACM
13 years 11 months ago
Shared Spaces: Transportation, Artificiality, and Spatiality
We begin by reviewing current spatial approaches to CSCW (mediaspaces, spatial video conferencing, collaborative virtual environments and telepresence applications) and classifyin...
Steve Benford, Chris Brown, Gail Reynard, Chris Gr...