Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, an...
Juan Fernando Mancilla-Caceres, Wen Pu, Eyal Amir,...
Empirical game theory allows studying the strategic interactions of agents in simulations. Specifically, traditional game theory describes such interactions by an analytical model...
Thierry Moyaux, Brahim Chaib-draa, Sophie D'Amours
Many commercial computer games allow a team of players to match their skills against another team, controlled by humans or by the computer. Most players prefer human opponents, sin...
Many social situations require a mental model of the knowledge, beliefs, goals, and intentions of others: a Theory of Mind (ToM). If a person can reason about other people's b...
Liesbeth Flobbe, Rineke Verbrugge, Petra Hendriks,...
Mobile devices offer the opportunity to play games nearly everywhere. Moreover, networked games allow individual players to interact with other people and to participate in a larg...
Amjad Akkawi, Sibylle Schaller, Oliver Wellnitz, L...