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SASO
2008
IEEE
14 years 4 months ago
An Infection-Based Mechanism for Self-Adaptation in Multi-agent Complex Networks
Distributed mechanisms that regulate the behavior of autonomous agents in open multi-agent systems (MAS) are of high interest since we cannot employ centralized approaches relying...
Norman Salazar, Juan A. Rodríguez-Aguilar, ...
WCNC
2010
IEEE
13 years 7 months ago
Addressing Response Time and Video Quality in Remote Server Based Internet Mobile Gaming
A new remote server based gaming approach, where the responsibility of executing the gaming engines is put on remote servers instead of the mobile devices, has the potential for en...
Shaoxuan Wang, Sujit Dey
GI
2009
Springer
14 years 2 months ago
SYGo - A Location-Based Game Adapted from the Board Game Scotland Yard
Abstract. In this paper we introduce SYGo, an innovative hide-andseek game which is part of the AMOGA research project of the University of Bonn in cooperation with and funded by D...
Mark Schmatz, Katja Henke, Clemens Türck, Chr...
FUNGAMES
2008
13 years 11 months ago
Developing an Adaptive Memory Game for Seniors
This paper describes the development of a game application for seniors to train their memory and learning abilities. From an initial co-discovery evaluation participants were found...
Elly Zwartkruis-Pelgrim, Boris E. R. de Ruyter
ATAL
2009
Springer
14 years 4 months ago
Altruism and agents: an argumentation based approach to designing agent decision mechanisms
We present an argument-based qualitative decision-making framework in which the social values promoted or demoted by alternative action-options are explicitly represented. We show...
Trevor J. M. Bench-Capon, Katie Atkinson, Peter Mc...