Recently a new generation of virtual worlds has emerged in which users are provided with open-ended modelling tools with which they can create and modify world content. The result...
A longitudinal design was employed to collect three waves of survey data over a 14 month period from 2790 online gamers. Respondents were asked questions about their gaming activi...
We describe a generalized Q-learning type algorithm for reinforcement learning in competitive multi-agent games. We make the observation that in a competitive setting with adaptive...
Pieter Jan't Hoen, Sander M. Bohte, Han La Poutr&e...
We present a preliminary implementation of a robot within the context of social skills intervention. The robot engages a human user in an interactive and adaptive game-playing ses...