Sciweavers

1302 search results - page 32 / 261
» Socially Adaptable Games
Sort
View
DIGRA
2005
Springer
14 years 4 months ago
Role Theory: The Line Between Roles as Design and Socialization in EverQuest
For a player to enter the game-world of EverQuest, they must choose a character. Each character fulfills a particular, functional role within the game that defines the game-play e...
Kelly Boudreau
CSCW
2008
ACM
14 years 19 days ago
Hunting for fun: solitude and attentiveness in collaboration
The design of online collaborative computer games and pervasive games can learn from the everyday practice of deer hunting. We present an ethnographic study revealing how hunters ...
Oskar Juhlin, Alexandra Weilenmann
DIGRA
2005
Springer
14 years 4 months ago
Simulating the Storytelling Qualities of Life: Telling Stories with the Sims
The stories vs. games debate has been prominent during the early years of game studies, and few other perspectives have been introduced to the discussion. In the paper, Game Resea...
Satu Heliö
HCI
2007
14 years 9 days ago
Immersive Digital Games: The Interfaces for Next-Generation E-Learning?
The intrinsic motivation to play, and therefore to learn, that might be provided by digital educational games teases researchers and developers. However, existing educational games...
Michael D. Kickmeier-Rust, Neil Peirce, Owen Conla...
HT
2007
ACM
14 years 2 months ago
ASSIST: adaptive social support for information space traversal
Finding relevant information in a hyperspace has been a much studied problem for many years. With the emergence of so called Web 2.0 technologies we have seen the use of social sy...
Rosta Farzan, Maurice Coyle, Jill Freyne, Peter Br...