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CSE
2009
IEEE
14 years 2 days ago
Gaming On and Off the Social Graph: The Social Structure of Facebook Games
—Games built on Online Social Networks (OSNs) have become a phenomenon since 3rd party developer tools were exposed by OSNs such as Facebook. However, apart from their explosive ...
Ben Kirman, Shaun Lawson, Conor Linehan
GAMEON
2008
13 years 8 months ago
Rapid Adaptation of Video Game AI
Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rap...
Sander Bakkes, Pieter Spronck, H. Jaap van den Her...
AAAI
2011
12 years 7 months ago
Learning in Repeated Games with Minimal Information: The Effects of Learning Bias
Automated agents for electricity markets, social networks, and other distributed networks must repeatedly interact with other intelligent agents, often without observing associate...
Jacob W. Crandall, Asad Ahmed, Michael A. Goodrich
ACMACE
2006
ACM
14 years 1 months ago
The VoodooIO gaming kit: a real-time adaptable gaming controller
Existing gaming controllers are limited in their end-user configurability. As a complement to current game control technology, we present the VoodooIO Gaming Kit, a real-time adap...
Nicolas Villar, Kiel Mark Gilleade, Devina Ramduny...
ACMACE
2009
ACM
13 years 11 months ago
Interactive fitness game for public places
We present a concept of a fitness game that can be installed in public places and encourage passers-by to participate in a short play. The game is controlled by players' body...
Ekaterina Kurdyukova, Matthias Rehm