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NOSSDAV
2004
Springer
14 years 1 months ago
Distributed server replication in large scale networks
Quality of service for high-bandwidth or delay-sensitive applications in the Internet, such as streaming media and online games, can be significantly improved by replicating serv...
Bong-Jun Ko, Dan Rubenstein
EICS
2009
ACM
14 years 2 months ago
GT/SD: performance and simplicity in a groupware toolkit
Many tools exist for developing real-time distributed groupware, but most of these tools focus primarily on the performance of the resulting system, or on simplifying the developm...
Brian de Alwis, Carl Gutwin, Saul Greenberg
WWW
2009
ACM
14 years 8 months ago
Collective privacy management in social networks
Social Networking is one of the major technological phenomena of the Web 2.0, with hundreds of millions of people participating. Social networks enable a form of self expression f...
Anna Cinzia Squicciarini, Mohamed Shehab, Federica...
25
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TEDU
2010
96views Education» more  TEDU 2010»
13 years 6 months ago
Synchronizable Objects in Distributed Multimedia Applications
In training and gaming systems, distributed multimedia are often used, in which the basic content elements must be conveyed or presented in a synchronized order at synchronized mom...
Jun Hu, Loe M. G. Feijs
WISEC
2010
ACM
14 years 2 months ago
On the tradeoff between trust and privacy in wireless ad hoc networks
As privacy moves to the center of attention in networked systems, and the need for trust remains a necessity, an important question arises: How do we reconcile the two seemingly c...
Maxim Raya, Reza Shokri, Jean-Pierre Hubaux