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» Socially-Aware Network Design Games
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GROUP
2009
ACM
14 years 2 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
CHI
2011
ACM
12 years 11 months ago
Identifying social capital in the facebook interface
A number of studies have identified a robust relationship between the use of social network sites, particularly Facebook, and positive outcomes such as social capital. Social netw...
Christian Yoder, Fred Stutzman
IWCMC
2006
ACM
14 years 1 months ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
SAGT
2009
Springer
140views Game Theory» more  SAGT 2009»
14 years 2 months ago
Price of Stability in Survivable Network Design
We study the survivable version of the game theoretic network formation model known as the Connection Game, originally introduced in [5]. In this model, players attempt to connect ...
Elliot Anshelevich, Bugra Caskurlu
NETGAMES
2005
ACM
14 years 1 months ago
A challenge for reusing multiplayer online games without modifying binaries
In this paper, we advocate the problem of reusing Multiplayer Online Game (MOG) in Client-Server (C/S) architecture. The problem is that MOG services cannot continue to be provide...
Yugo Kaneda, Hitomi Takahashi, Masato Saito, Hirot...