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CSCW
2002
ACM
13 years 7 months ago
Activity Theory and System Design: A View from the Trenches
An activity theory model and a mediating artifacts hierarchy were employed to help identify the needs for tools for customer support engineers who documented solutions to customer...
Patricia Collins, Shilpa Shukla, David F. Redmiles
CHI
2004
ACM
14 years 8 months ago
Putting the users center stage: role playing and low-fi prototyping enable end users to design mobile systems
This paper sums up lessons learned from a sequence of cooperative design workshops where end users were enabled to design mobile systems through scenario building, role playing, a...
Dag Svanaes, Gry Seland
ICSM
2003
IEEE
14 years 25 days ago
Mining Design Patterns from C++ Source Code
Design patterns are micro architectures that have proved to be reliable, easy-to implement and robust. There is a need in science and industry for recognizing these patterns. We p...
Zsolt Balanyi, Rudolf Ferenc
EMSOFT
2001
Springer
14 years 1 days ago
Some Synchronization Issues When Designing Embedded Systems from Components
Abstract This paper is sort of a confession. Issues of synchrony, asynchrony, and synchronization, arise frequently in designing embedded systems from components, like everyone I k...
Albert Benveniste
ICSM
2000
IEEE
13 years 12 months ago
Recovering Class Diagrams from Data-Intensive Legacy Systems
Several reverse engineering methods for recovering objects from legacy systems have been proposed in the literature, but most of them neglect to identify the relationships among t...
Giuseppe A. Di Lucca, Anna Rita Fasolino, Ugo de C...