Sciweavers

23 search results - page 4 / 5
» Soft Shadow Maps for Linear Lights
Sort
View
PG
2007
IEEE
14 years 1 months ago
Image-Based Proxy Accumulation for Real-Time Soft Global Illumination
We present a new, general, and real-time technique for soft global illumination in low-frequency environmental lighting. It accumulates over relatively few spherical proxies which...
Peter-Pike J. Sloan, Naga K. Govindaraju, Derek No...
SI3D
2006
ACM
14 years 1 months ago
Normal mapping for precomputed radiance transfer
Normal mapping is a variant of bump mapping that is commonly used in computer games. It models complex surface variations by explicitly storing a surface normal in a texture map. ...
Peter-Pike J. Sloan
CVPR
2010
IEEE
14 years 3 months ago
Using cloud shadows to infer scene structure and camera calibration
We explore the use of clouds as a form of structured lighting to capture the 3D structure of outdoor scenes observed over time from a static camera. We derive two cues that relate ...
Nathan Jacobs, Brian Bies, and Robert Pless
GRAPHITE
2007
ACM
13 years 11 months ago
Compact and efficient generation of radiance transfer for dynamically articulated characters
We present a data-driven technique for generating the precomputed radiance transfer vectors of an animated character as a function of its joint angles. We learn a linear model for...
Derek Nowrouzezahrai, Patricio D. Simari, Evangelo...
RT
2004
Springer
14 years 23 days ago
All-Frequency Precomputed Radiance Transfer for Glossy Objects
We introduce a method based on precomputed radiance transfer (PRT) that allows interactive rendering of glossy surfaces and includes shadowing effects from dynamic, “all-frequen...
Xinguo Liu, Peter-Pike J. Sloan, Heung-Yeung Shum,...