Sciweavers

2805 search results - page 8 / 561
» Software, architecture, and participatory design
Sort
View
ICSE
2010
IEEE-ACM
13 years 5 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
AIEDU
2006
78views more  AIEDU 2006»
13 years 8 months ago
CARSS: A Framework for Learner-Centred Design with Children
Learner-centred design (LCD) is a nebulous concept. It can range from attempts to design with the needs of the learner at the forefront, to involving the learner at various stages ...
Judith Good, Judy Robertson
ASE
1998
89views more  ASE 1998»
13 years 7 months ago
Extending Design Environments to Software Architecture Design
Designing a complex software system is a cognitivelychallengingtask; thus, designers need cognitive support to create good designs. Domain-oriented design environments are cooperat...
Jason E. Robbins, David M. Hilbert, David F. Redmi...