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ICPP
2008
IEEE
14 years 2 months ago
A Scalable Architecture for Crowd Simulation: Implementing a Parallel Action Server
Crowd simulation can be considered as a special case of Virtual Environments where avatars are intelligent agents instead of user-driven entities. These applications require both ...
Guillermo Vigueras, Miguel Lozano, Carlos Perez, J...
CLUSTER
2007
IEEE
13 years 7 months ago
Meta-communications in component-based communication frameworks for grids
— Applications are faced with several network-related problems on current grids: heterogeneous networks, firewalls, NAT, private IP addresses, non-routed networks, performance p...
Alexandre Denis
VL
2008
IEEE
171views Visual Languages» more  VL 2008»
14 years 2 months ago
Usability challenges for enterprise service-oriented architecture APIs
An important part of many programming tasks is the use of libraries and other forms of Application Programming Interfaces (APIs). Programming via web services using a Service-Orie...
Jack Beaton, Sae Young Jeong, Yingyu Xie, Jeffrey ...
IPPS
2003
IEEE
14 years 28 days ago
Distributed P2P Computing within Triana: A Galaxy Visualization Test Case
We discuss here a parallel implementation of the visualisation of data from a galaxy formation simulation within the Triana problem-solving environment. The visualisation is a tes...
Ian J. Taylor, Matthew S. Shields, Ian Wang, Roger...
ISOLA
2010
Springer
13 years 6 months ago
Towards an Architecture for Runtime Interoperability
Abstract. Interoperability remains a fundamental challenge when connecting heterogeneous systems which encounter and spontaneously communicate with one another in pervasive computi...
Amel Bennaceur, Gordon S. Blair, Franck Chauvel, G...