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WWW
2005
ACM
14 years 9 months ago
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processin...
Yutaka Kidawara, Tomoyuki Uchiyama, Katsumi Tanaka
CORR
2010
Springer
155views Education» more  CORR 2010»
13 years 9 months ago
Towards Performance Measurement And Metrics Based Analysis of PLA Applications
This article is about a measurement analysis based approach to help software practitioners in managing the additional level complexities and variabilities in software product line...
Zeeshan Ahmed
ESAW
2000
Springer
14 years 23 days ago
Exploiting UML in the Design of Multi-agent Systems
Abstract. Software engineering describes a system at different levels of abstraction. Agent-oriented software engineering introduces a new level, called the agent level, to allow t...
Federico Bergenti, Agostino Poggi
ICSE
2001
IEEE-ACM
14 years 1 months ago
Functional Paleontology: System Evolution as the User Sees It
It has long been accepted that requirements analysis should precede architectural design and implementation, but in software evolution and reverse engineering this concern with bl...
Annie I. Antón, Colin Potts
ARC
2009
Springer
175views Hardware» more  ARC 2009»
14 years 4 months ago
A Hardware Accelerated Simulation Environment for Spiking Neural Networks
Spiking Neural Networks (SNNs) model the biological functions of the human brain enabling neuro/computer scientists to investigate how arrays of neurons can be used to solve comput...
Brendan P. Glackin, Jim Harkin, T. Martin McGinnit...