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CGF
1999
113views more  CGF 1999»
13 years 9 months ago
An Efficient and Flexible Perception Pipeline for Autonomous Agents
Agents in virtual environments require a combination of perception and action to behave in an autonomous way. We extend a software architecture for the management of actions blend...
Christophe Bordeux, Ronan Boulic, Daniel Thalmann
DEXAW
2003
IEEE
122views Database» more  DEXAW 2003»
14 years 2 months ago
A Framework for Self-Optimizing Grids Using P2P Components
We present the framework of a new grid architecture based on the peer-to-peer and the component paradigms. In our architecture, several peer-to-peer components are loosely coupled...
Florian Schintke, Thorsten Schütt, Alexander ...
CASES
2006
ACM
14 years 3 months ago
FlashCache: a NAND flash memory file cache for low power web servers
We propose an architecture that uses NAND flash memory to reduce main memory power in web server platforms. Our architecture uses a two level file buffer cache composed of a re...
Taeho Kgil, Trevor N. Mudge
LCTRTS
1999
Springer
14 years 1 months ago
Effective Exploitation of a Zero Overhead Loop Buffer
A Zero Overhead Loop Buffer (ZOLB) is an architectural feature that is commonly found in DSP processors. This buffer can be viewed as a compiler managed cache that contains a sequ...
Gang-Ryung Uh, Yuhong Wang, David B. Whalley, Sanj...
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 9 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke