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ICSE
1998
IEEE-ACM
14 years 1 months ago
Non-Intrusive Object Introspection in C++: Architecture and Application
We describe the design and implementation of system architecture to support object introspection in C++. In this system, information is collected by parsing class declarations, an...
Tyng-Ruey Chuang, Y. S. Kuo, Chien-Min Wang
GROUP
2003
ACM
14 years 2 months ago
How people use orientation on tables: comprehension, coordination and communication
In order to support co-located collaboration, many researchers are now investigating how to effectively augment tabletops with electronic displays. As far back as 1988, orientatio...
Russell Kruger, M. Sheelagh T. Carpendale, Stacey ...
ADAEUROPE
2000
Springer
14 years 1 months ago
On Persistent and Reliable Streaming in Ada
Saving internal program data for further use is one of the most useful ideas in programming. Developing general features to provide such data saving/ restoring is a very active res...
Jörg Kienzle, Alexander B. Romanovsky
TCIAIG
2010
13 years 3 months ago
Modeling Player Experience for Content Creation
In this paper, we use computational intelligence techniques to built quantitative models of player experience for a platform game. The models accurately predict certain key affecti...
Christopher Pedersen, Julian Togelius, Georgios N....
ICSM
2009
IEEE
13 years 6 months ago
Balancing value and modifiability when planning for the next release
Planning the next release in software release planning addresses the problem of assigning features to the next release such that technical, resource, risk, and budget constraints ...
Anas Jadallah, Matthias Galster, Mahmood Moussavi,...