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EUROMICRO
2005
IEEE
14 years 1 months ago
Naked Objects versus Traditional Mobile Platform Development: A Comparative Case Study
It has been suggested that use of the Naked Objects pattern could contribute to business agility of applications and reduce the amount of the application code up to 75 percent in ...
Heikki Keränen, Pekka Abrahamsson
KBSE
1998
IEEE
13 years 12 months ago
The Very Idea of Software Development Environments: A Conceptual Architecture for the ARTS Environment Paradigm
During the last three years we have been building an instantiation of a system's development paradigm, called ARTS. The paradigm consists of a view of what a system developme...
Armando Martin Haeberer, T. S. E. Maibaum
ESEM
2010
ACM
13 years 8 months ago
Effects of the number of developers on code quality in open source software: a case study
Eleven open source software projects written in C/C++ were analyzed to determine if the number of committing developers impacts code quality. We use cyclomatic complexity, lines o...
Brandon Norick, Justin Krohn, Eben Howard, Ben Wel...
AVI
2010
13 years 9 months ago
Future development environments for computational scientists
Computational Scientists are both creators and end-users of scientific models. Different aspects to their work target different audiences and generally require different developme...
Andreas Heil, Matthew J. Smith, Alexander Brä...
TSE
2002
133views more  TSE 2002»
13 years 7 months ago
Quality, Productivity, and Learning in Framework-Based Development: An Exploratory Case Study
This paper presents an empirical study in an industrial context on the production of software using a framework. Frameworks are semicomplete applications, usually implemented as a ...
Maurizio Morisio, Daniele Romano, Ioannis Stamelos