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GAMEON
2007
13 years 10 months ago
Teaching AI Concepts by Using Casual Games: A Case Study
Nowadays it is not uncommon for computer games to be used as tools to help introduce basic computer science concepts. In this paper we argue that games could also be used in more ...
Cesar Tadeu Pozzer, Börje Karlsson
EMSOFT
2006
Springer
14 years 22 days ago
Defining a strategy to introduce a software product line using existing embedded systems
Engine Control Systems (ECS) for automobiles have numerous variants for many manufactures and different markets. To improve development efficiency, exploiting ECS commonalities an...
Kentaro Yoshimura, Dharmalingam Ganesan, Dirk Muth...
ICSE
2010
IEEE-ACM
14 years 1 months ago
A degree-of-knowledge model to capture source code familiarity
The size and high rate of change of source code comprising a software system make it difficult for software developers to keep up with who on the team knows about particular parts...
Thomas Fritz, Jingwen Ou, Gail C. Murphy, Emerson ...
SPLC
2004
13 years 10 months ago
Observations from the Recovery of a Software Product Family
The problem of managing the evolution of complex and large software systems is well known. Evolution implies reuse and modification of existing software artifacts, and this means t...
Patricia Lago, Hans van Vliet
FASE
2007
Springer
14 years 28 days ago
Finding Environment Guarantees
Abstract. When model checking a software component, a model of the environment in which that component is supposed to run is constructed. One of the major threats to the validity o...
Marsha Chechik, Mihaela Gheorghiu, Arie Gurfinkel