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» Software Development in a Hardware Simulation Environment
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DAC
1997
ACM
14 years 4 days ago
System Level Fixed-Point Design Based on an Interpolative Approach
The design process for xed-point implementations either in software or in hardware requires a bit-true speci cation of the algorithm in order to analyze quantization e ects on an...
Markus Willems, Volker Bürsgens, Holger Kedin...
SIGGRAPH
1995
ACM
13 years 11 months ago
Polygon-assisted JPEG and MPEG compression of synthetic images
Recent advances in realtime image compression and decompression hardware make it possible for a high-performance graphics engine to operate as a rendering server in a networked en...
Marc Levoy
IJES
2006
99views more  IJES 2006»
13 years 8 months ago
Dynamic reconfiguration for management of radiation-induced faults in FPGAs
This paper describes novel methods of exploiting the partial, dynamic reconfiguration capabilities of Xilinx Virtex V1000 FPGAs to manage single-event upset (SEU) faults due to rad...
Maya Gokhale, Paul Graham, Michael J. Wirthlin, Da...
IVC
2006
161views more  IVC 2006»
13 years 8 months ago
Applications of moving windows technique to autonomous vehicle navigation
A `Moving Window' scheme for detecting lanes, obstacles and corridor environments from the images captured by a CCD camera in an automobile or mobile robot is proposed. Proce...
Sung Yug Choi, Jang Myung Lee
AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou