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ACMACE
2005
ACM
15 years 6 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
ICSE
2008
IEEE-ACM
16 years 4 months ago
An ontology-driven software architecture evaluation method
Software architecture evaluation has a crucial role in the life cycle of software intensive systems. In this paper we propose an approach to empower a software architecture evalua...
Aida Erfanian, Fereidoun Shams Aliee
IJAOSE
2010
183views more  IJAOSE 2010»
15 years 1 months ago
O-MaSE: a customisable approach to designing and building complex, adaptive multi-agent systems
: The complexity and scope of software systems continues to grow. One approach to dealing with this growing complexity is the use of intelligent, multi-agent systems. However, due ...
Scott A. DeLoach, Juan C. García-Ojeda
SEKE
2007
Springer
15 years 10 months ago
Performance Analysis of the Active Object Pattern in Middleware
A number of enterprises are turning towards the Service Oriented Architecture (SOA) approach for their systems due to the number of benefits it offers. A key enabling technology ...
Paul J. Vandal, Swapna S. Gokhale, Aniruddha S. Go...
ICFEM
2004
Springer
15 years 9 months ago
Timed Patterns: TCOZ to Timed Automata
Abstract. The integrated logic-based modeling language, Timed Communicating Object Z (TCOZ), is well suited for presenting complete and coherent requirement models for complex real...
Jin Song Dong, Ping Hao, Shengchao Qin, Jun Sun 00...