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ICSE
2009
IEEE-ACM
14 years 9 months ago
How we refactor, and how we know it
Much of what we know about how programmers refactor in the wild is based on studies that examine just a few software projects. Researchers have rarely taken the time to replicate ...
Emerson R. Murphy-Hill, Chris Parnin, Andrew P. Bl...
ICSE
2001
IEEE-ACM
14 years 1 months ago
Engineering Mobile-Agent Applications via Context-Dependent Coordination
: The design and development of Internet applications, requiring dynamic and possibly mobile access to Internet resources, can take advantage of an approach based on autonomous mob...
Giacomo Cabri, Letizia Leonardi, Franco Zambonelli
SAC
2009
ACM
14 years 3 months ago
Specifying and checking protocols of multithreaded classes
In the Design By Contract (DBC) approach, programmers specify methods with pre and postconditions (also called contracts). Earlier work added protocols to the DBC approach to desc...
Clément Hurlin
AUIC
2005
IEEE
14 years 2 months ago
Hand Tracking For Low Powered Mobile AR User Interfaces
Mobile augmented reality systems use general purpose computing hardware to perform tasks such as rendering computer graphics, providing video overlay, and performing vision tracki...
Ross Smith, Wayne Piekarski, Grant B. Wigley
SWSTE
2005
IEEE
14 years 2 months ago
Mapping Structures for Flash Memories: Techniques and Open Problems
Flash memory is a type of electrically erasable programmable read-only memory (EEPROM). Because flash memories are nonvolatile and relatively dense, they are now used to store ï¬...
Eran Gal, Sivan Toledo