Sciweavers

7209 search results - page 232 / 1442
» Software Engineering for Multi-Agent Systems
Sort
View
AEI
2008
118views more  AEI 2008»
13 years 11 months ago
An approach to accessing product data across system and software revisions
Long-term users of engineering product data are hampered by the ephemeral nature of CAD file formats and the applications that work with them. STEP, the Standard for the Exchange ...
Alexander Ball, Lian Ding, Manjula Patel
CMG
2006
14 years 4 days ago
Evaluation and comparison of search engines using the LSP method
We present a comprehensive model for quantitative evaluation and comparison of search engines. The model is based on the LSP method for system evaluation. The basic contribution of...
Jozo J. Dujmovic, Haishi Bai
SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 11 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
WCRE
1999
IEEE
14 years 3 months ago
Experiments with Clustering as a Software Remodularization Method
As valuable software systems get old, reverse engineering becomes more and more important to the companies that have to maintain the code. Clustering is a key activity in reverse ...
Nicolas Anquetil, Timothy Lethbridge
ACMACE
2005
ACM
14 years 4 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry