Sciweavers

1801 search results - page 22 / 361
» Software Patterns in ITS Architectures
Sort
View
ACMACE
2005
ACM
13 years 9 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
EUROPAR
2009
Springer
14 years 2 months ago
Searching for Concurrent Design Patterns in Video Games
The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
IUSED
2008
13 years 8 months ago
Preparing Usability Supporting Architectural Patterns for Industrial Use
Usability supporting architectural patterns (USAPs) have been shown to provide developers with useful guidance for producing a software architecture design that supports usability...
Pia Stoll, Bonnie E. John, Len Bass, Elspeth Golde...
ISORC
2003
IEEE
14 years 20 days ago
Integrating COTS Software Components into Dependable Software Architectures
sents some concluding remarks and discusses future work. This paper considers the problem of integrating commercial off-the-shelf (COTS) software components into systems with high ...
Paulo Asterio de Castro Guerra, Alexander B. Roman...
ITCC
2005
IEEE
14 years 1 months ago
Event-Based Blackboard Architecture for Multi-Agent Systems
Developing large multi-agent systems is a complex task involving the processes of the requirement, architecture, design and implementation of these systems. In particular, the arc...
Jing Dong, Shanguo Chen, Jun-Jang Jeng