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SAC
2009
ACM
14 years 1 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ICIP
1997
IEEE
13 years 12 months ago
Object Based Video with Progressive Foreground
A novel algorithm is described for coding objects in video compression systems which gives complete control over the bit allocation to the video objects. The method is evaluated b...
Donald M. Monro, Huijuan Li, J. A. Nicholls
CIKM
2008
Springer
13 years 10 months ago
Efficient sampling of information in social networks
As online social networking emerges, there has been increased interest to utilize the underlying social structure as well as the available social information to improve search. In...
Gautam Das, Nick Koudas, Manos Papagelis, Sushruth...
EON
2008
13 years 10 months ago
Synthesizing the Mediator with jABC/ABC
Abstract. In this paper we show how to apply a tableau-based software composition technique to automatically generate the mediator's service logic. This uses an LTL planning (...
Tiziana Margaria
BMCBI
2008
79views more  BMCBI 2008»
13 years 8 months ago
A high-throughput pipeline for designing microarray-based pathogen diagnostic assays
Background: We present a methodology for high-throughput design of oligonucleotide fingerprints for microarray-based pathogen diagnostic assays. The oligonucleotide fingerprints, ...
Ravi Vijaya Satya, Nela Zavaljevski, Kamal Kumar, ...