on models are abstract representations of systems one wants to study through computer simulation. In multiagent based simulation, such models usually represent agents and their re...
Browsing- and querying-oriented schemes have long served as the principal techniques for software developers to locate software components from a component repository for reuse. Un...
E-learning materials development is typically acknowledged as an expensive, complicated, and lengthy process, often producing materials that are of low quality and difficult to ad...
Abstract. For the improvement of software quality and productivity, organizations need to systematically build up and reuse software engineering know-how, promoting organizational ...
This paper describes a computational model of similarity developed to support analogical software reuse. Similarity is computed from conceptual descriptions of software artifacts o...